Game-board.



A. J. MOORE.

GAME BoARD.

APPLICATION FILED DE01. 1915. lgpb 111111111191 sept. 18,1911.

nnir smarts rares risible.

ARTHUR J. MOORE, OF KENWOOD PARK, IOWA.

GAME-BOARD.

Specification of Letters Patent.

Patented Sept, f8, 1917.

Application led. December 1, 1915. Serial No. 64,515.

To all whom t may concern:

Be it known that I, ARTHUR J. MOORE, a citizen of the United States,residing at Kenwood Park, in the county of Linn and State of Iowa, haveinvented new and useful Improvements in GameBoards, of which thefollowing is a specification.

My invention relates to game tables and the invention consists of anovel and iinproved game tableY involving new details and the peculiararrangement thereof which I will now proceed to `describe with referenceto theaccompanying drawing forming a part of this specification and inwhich- Figure l is a top planview of the game table or board. i

Fig. 2 is a cross section thereof.

Fig. 3 illustrates vrthe men or pieces used in playing, the game ofMarketing; and

Fig. 4 is a viewillustratinga few of the men or pieces used in the gameof Spello, there being26 of these pieces.

Referring to `the drawings, the numeral l designates the `bodyof theboard which is .of hexagonal shape in plan. At itscenter the board isprovided with a hexagonal shaped figure 2 having displayed therein. thenames of different commodities such as oats, rye, pork, wheat, andbarley. The corners of this hexagonal figure are connected to thecorners of the edge of the board,`

which, is also preferably of hexagonal shape, by means of the lines 3.By this arrangement the top surface of the board is divided into playingareas, each area being sub-divided into squares that are consecutivelynumbered from 1 to 105. The line 3 extends inwardly at a distance greatenough to intersect a circle arranged within the` hexagon and each ofthe arcs thus `formed is sub-divided into equal spaces by means of thenumerals which are indicated by the reference character 4. Thesenumerals range from 1 to 10, every third numeral being duplicated and ofa contrasting form from the remaining ones, as shown, for a purposehereinafter described. Coperating with these numerals is a pointer 5operating in the well known manner. At the present time there are threeor more games which can be played upon the improved board, entitled as`follows; lMarket, Spello and Six Checks.

In playing the game Market there are six men or pieces for each player,each piece being marked in the manner shown in Fig.

3 to correspond to each of the playing areas upon the board. In startingthe game the indicator is set into operation, the number opposite whichthe pointer stops indicates the number of points the operator is toadvance in his particular arca, for example, the pointer stops oppositethe numeral the playerwould advance hispiece iive squares or blocks. AAsabove stated every third number is duplicated and has a contrastingform, this contrastingnumber being the sith number and should thepointer stop opposite this number the player is set back that number ofpoints and his piece is therefore moved accordingly. As each of thepieces are named to correspond to commodities of the different areas,should the pointer stop within the section indicated by rye the ryepiece `is used and should the pointer stop within lthe corn area thecorn piece is used. As the play advances the number that each commodityhas gained is recorded, the playing continuing until one member hassucceeded in placing all of his men or pieces inthe center block.Thenumbers thenrecorded are counted and the player which has the highestscore or most points wins the game.

In the gaine of Spello, the circle in the center is not used, the playbeing confined to the triangular areas in the circle and the outer edgeof the board. In playing this game the men or pieces which are used areillustrated in Fig. it and consist of 26 men, each being supplied withone letter of the alphabet. These men are placed on the black squares,the one having the letter A being placed in the left hand square nearestthe circle, that is, the square number 102 and continued in alphabeticalorder backward and forward within the triangular area until the entirenumber of men have been placed. One of the players then se lects a word,or if desired more than one word and the men or pieces are then mowedover the board diagonally as in checkers, each player taking his turnaround the board until the proper letters are placed on the outer edgeof the board to spell the word or words selected. The -player gettingthe word correctly spelled first, wins the game. As some words haveduplicate letters, the reverse side of the men may have letters placedthereon, in order that they may be turned over to supply those needed.

The game of Six Check is played upon the triangular areas used for thegame of Spello previously described. In this game eight men or piecesare used'by each player, the number of persons playing the game rangingfrom one to G. The men used by each player are of a different color, andas the game is capable of being played by six persons there will be 48menor pieces of 6 different colors. These men may be made of any shape,such as checkers, or any material and for this reason it is not thoughtnecessary to illustrate them, it being only necessary that each playerbe provided with eight men of a distinguishing color from the remainingplayers. The players start in opposite pairs, after placing their men inany position upon the black squares of their respective areas. Oneplayer of each pair moves to the right and the other to the left aroundthe board, each trying to cross the heavy line which divides thetriangularareas, but always keeping on the black squares, and trying toprevent the opponent from jumping his men and removing'them from theboard as in checkers. After the first pair of players have moved onespace, the opposite pair to their right will then move, and aspreviously stated each moving in an opposite direction. The men orpieces are to be kept moving in a forward direction around the board,but may be moved either in the direction of the inner circle, or theouter edge of the board, each pair of players moving simultaneously intheir turn. After two opposite opponents have succeeded in moving all oftheir players past one another,

they may then move around the board to meet the men of the other playersin the game. At this stage of the game the players which have passedeach other can then move their men in any direction desired, the objectbeing to get as many players in the circle in the center of the board aspossible, the player getting the most men in the circle winning thegame.

Having described my invention what lis claimed is: y Y Y l. A game boardhaving a surface divided into a plurality of individual playing areas,each of said areas being divided into squares of different consecutivevalues, a central circle divided into arcs, indicia for each of saidarcs for indicating the values of the plays, pieces movable over thesaid areas and means carried by the board for determining such movement.

2. A game board of hexagonal shape having an inner circular spaceprovided with indicia, Vlines connecting the corners `ofthe board withthe inner circular space to provide divisions for said indicia, saidlines forming independent playing areas, said areas being divided intosquares over which the pieces move and a pointer coperating with theindicia for determining the value of each play.

In testimony whereof I aiX my signature in presence of two witnesses, l

ARTHUR J. MOORE. Witnesses:

JOHN S. OAREK, R. D. BROWN.

Copies of this patent may be obtained for five cents each, by addressingthe' Commissioner of Patents,y

Washington, D. G. r

